/*
 * Copyright (C) 2012 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.gh.gamecenter.mock.mockwebserver3


/** Handler for mock server requests. */
abstract class Dispatcher {
    /**
     * Returns a response to satisfy `request`. This method may block (for instance, to wait on
     * a CountdownLatch).
     */
    @Throws(InterruptedException::class)
    abstract fun dispatch(request: RecordedRequest): MockResponse

    /**
     * Returns an early guess of the next response, used for policy on how an incoming request should
     * be received. The default implementation returns an empty response. Mischievous implementations
     * can return other values to test HTTP edge cases, such as unhappy socket policies or throttled
     * request bodies.
     */
    open fun peek(): MockResponse {
        return MockResponse().apply { this.socketPolicy = SocketPolicy.KEEP_OPEN }
    }

    /**
     * Release any resources held by this dispatcher. Any requests that are currently being dispatched
     * should return immediately. Responses returned after shutdown will not be transmitted: their
     * socket connections have already been closed.
     */
    open fun shutdown() {}
}
